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Star Wars: Squadrons - Fostar Haven Escape

I was the main environment artist on Fostar Haven station. It's a trading post and hub for criminal activity. This is the second mission of the game and you are now at the back of the station helping Alderaan refugees to escape.
I was responsible for creating the environments. I did most of the modeling, texturing, and composition for the rocks and architecture. Tuan Truong and Phillipe Pelletier were also working with me on this level, they also did some of the modeling and composition with me.
It was a true honour to work on a Star Wars environment like this one, and a pleasure to build it with a very talented team here at Motive Montréal.
This was a big challenge to make because of the huge scale of every asset.
Artistic Directors: Mike Yazijian - Audran Guerard
Level Artists on this Level : Alexis Dumas - Tuan Truong - Phillipe Pelletier
Concept Artists on this Level: Ben Lo - Nicolas Ferrand
Writers : Joanna Berry - Mitch Dyer
https://www.artstation.com/jobs/c/ea-motive-studio

Fostar Haven (back view) and its monoliths field

Fostar Haven (back view) and its monoliths field

in-game cockpit view of the back of the station

in-game cockpit view of the back of the station

Xwing approaching Fostar Haven

Xwing approaching Fostar Haven

Battle against Imperial forces during the escape of Alderaan refugees

Battle against Imperial forces during the escape of Alderaan refugees

Cinematic shot of the entire Fostar Haven

Cinematic shot of the entire Fostar Haven

Close up on the exit tunnel and on the rock/monolith material

Close up on the exit tunnel and on the rock/monolith material

Fostar Haven (back view) and its monoliths field

Fostar Haven (back view) and its monoliths field

Zbrush sculpts of the monolith/rocks (made by Tuan Truong and me)

Zbrush sculpts of the monolith/rocks (made by Tuan Truong and me)

Zbrush sculpts of the monolith/rocks (made by Tuan Truong and me)

Zbrush sculpts of the monolith/rocks (made by Tuan Truong and me)